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Starsector game memes
Starsector game memes





  1. STARSECTOR GAME MEMES PATCH
  2. STARSECTOR GAME MEMES FREE

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STARSECTOR GAME MEMES FREE

So beams are best either used as minor PD/AI-teasers, or as an all-in beam-spam strategy.Įdit: beams are great at making fighters/frigates/phase ships less important, but don't really do much to larger ships outside of special circumstances (Paragon, Eagle wing, HIL).Welcome to, a site dedicated to discussing computer based role-playing games in a free and open fashion.

starsector game memes

If you can't, then you're applying some flux pressure to them, but otherwise wasting your time. If you can win that battle in reasonable time then beams are great weapons. Lasers are obviously very accurate, high-speed weapons, and you can perform ship surgery with them.īut, no hard flux means that you are simply pitting your ability to put out soft flux against your target's ability to dissipate it. This all sounds great, because I always felt that beams and lasers would outperform ballistics for most engagements.īallistics with their hard flux let you slowly chip an enemy's flux higher, then hit their armour when they have to shut down shields and vent. More of a 'but realism' mechanic than anything that really affected how you fought unless you were extremely committed to loving around Iirc stuff like machineguns had silly amounts of ammo, it was only the heaviest weapons and things like antimatter blasters that you really had to worry about conserving your fire. You can really see from Alex's blogs that he thinks a LOT about what gives you a fun gameplay loop and puts it over what may be realistic or "immersive" which is a trap a lot of devs fall into. I have to admit I was a bit skeptical about CR when it was announced but it works really well. With CR decay at least you can see it coming gradually, manage it a lot better and even eke out some use of a low CR ship if you really need it, while keeping consequences for overstretching. Not really, it was before peak combat time and served part of the same role but not evenly and encouraged high-tech fleets to shield tank out all their enemies’ ammo.Īlso unlike combat readiness decay, the ammo system meant that in almost every battle your ballistic ships reached a sudden "welp this is loving useless now" which is not a fun moment gameplay wise. I don't play pure sandbox games, so for me, while already own it, I'm waiting for their to be game generated goals and purpose before I play it. If you want a completed story or narrative arc behind the game, it's not there yet. Perfectionist is definitely a word I would use, but I'm happy to wait to see his vision. The man's analytical design sense in building gameplay elements, ensuring they serve a purpose that's fun and being unafraid to redesign it if it doesn't play like he expected is incredible.

starsector game memes

STARSECTOR GAME MEMES PATCH

I'm not sure how many hours I've thrown into this but it's up there as one of the longest games I've come back to again and again.Įarly on Alex locked down a really fun battle game and every patch just builds more from there.

starsector game memes

I bought this game over a decade ago and it was worth it then. How's this game so far? Been waiting for this to release years ago and forgot about it.







Starsector game memes